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Lesson plan

Lesson 19: Designing a Tent

teaches Common Core State Standards MP4 http://corestandards.org/Math/Practice/MP4
teaches Common Core State Standards MP3 http://corestandards.org/Math/Practice/MP3
teaches Common Core State Standards MP5 http://corestandards.org/Math/Practice/MP5
teaches Common Core State Standards 6.G.A.4 http://corestandards.org/Math/Content/6/G/A/4
teaches Common Core State Standards 6.G.A.1 http://corestandards.org/Math/Content/6/G/A/1

Lesson 19: Designing a Tent

In this culminating lesson, students use what they learned in this unit to design a tent and determine how much fabric is needed for the tent. The task prompts students to model a situation with the mathematics they know, make assumptions, and plan a path to solve a problem (MP4). It also allows students to choose tools strategically (MP5) and to make a logical argument to support their reasoning (MP3).

The lesson has two parts. In the first part, students learn about the task, gather information, and begin designing. The introduction is important to ensure all students understand the context. Then, after answering some preparatory questions in groups and as a class, students work individually to design and draw their tents. They use their knowledge of area and surface area to calculate and justify an estimate of the amount of fabric needed for their design.

The second part involves reflection and discussion on students’ work. Students explain their work to a partner or small group, discuss and compare their designs, and consider the impact of design decisions on the surface areas of their tents.

Depending on instructional choices made, this lesson could take one or more class meetings. The time estimates are intentionally left blank, as the time needed will vary based on instructional decisions made. It may depend on:

  • whether students use the provided information about tents and sleeping bags or research this information.
  • whether the Tent Design Planning Sheet is provided or students organize their work with more autonomy.
  • expectations around drafting, revising, and the final product.
  • how student work is ultimately shared with the class (not at all, informally, or with formal presentations).

Note: Students will need to bring in a personal collection of 10–50 small objects ahead of time for the first lesson of the next unit. Examples include rocks, seashells, trading cards, or coins.

Lesson overview

  • 19.1 Activity: Tent Design - Part 1
  • 19.2 Activity: Tent Design - Part 2
  • Lesson Synthesis

Learning goals:

  • Apply understanding of surface area to estimate the amount of fabric in a tent, and explain (orally and in writing) the estimation strategy.
  • Compare and contrast (orally) different tent designs.
  • Interpret information (presented in writing and through other representations) about tents and sleeping bags.

Learning goals (student facing):

  • Let’s design some tents.

Learning targets (student facing):

  • I can apply what I know about the area of polygons to find the surface area of three-dimensional objects.
  • I can use surface area to reason about real-world objects.

Required materials:

  • copies of blackline master
  • geometry toolkits

Required preparation:

  • Prepare one copy of the blackline master for each student. (See Additional Materials section of this lesson)

Glossary:

  • Access the complete Grade 6 glossary.

 

 

 

 

 

IM 6–8 Math was originally developed by Open Up Resources and authored by Illustrative Mathematics, and is copyright 2017-2019 by Open Up Resources. It is licensed under the Creative Commons Attribution 4.0 International License (CC BY 4.0). OUR's 6–8 Math Curriculum is available at https://openupresources.org/math-curriculum/.

Adaptations and updates to IM 6–8 Math are copyright 2019 by Illustrative Mathematics, and are licensed under the Creative Commons Attribution 4.0 International License (CC BY 4.0).

Adaptations to add additional English language learner supports are copyright 2019 by Open Up Resources, and are licensed under the Creative Commons Attribution 4.0 International License (CC BY 4.0).

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